AI Insights · Timothy · October 2022
Top 5 Tank Games on Android in Finland Q3 2022
An overview of the performance of the top 5 tank games on the Android platform in Finland during Q3 2022, based on data from Sensor Tower.
During the third quarter of 2022, the top 5 tank games on the Android platform in Finland exhibited varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
War Machines: Tanks Battle Game from Wildlife Studios saw a significant rise in weekly revenue, starting at approximately $1.7K at the beginning of July and peaking at around $2.8K in mid-September. Weekly downloads for the game fluctuated, peaking at 508 in early September. The game also saw a notable increase in weekly active users, reaching a high of 1.7K in early September before stabilizing.
World of Tanks Blitz by Wargaming Group maintained a consistent performance with weekly revenue mostly hovering around $1.3K to $1.5K, peaking at $1.7K in late August. The weekly downloads remained stable, ranging between 124 and 196 throughout the quarter. Weekly active users showed minor fluctuations, maintaining a range between 848 and 958.
Massive Warfare: Tanks PvP War from TinyBytes had modest weekly revenue, peaking at $165 in early July but generally staying around $90 to $150. Downloads for this game were relatively low, with a peak of 102 in early July and falling to 20 by the end of September. Weekly active users followed a similar trend, peaking at 194 in early July and declining to 83 by the end of the quarter.
Tank Warfare: PvP Battle Game by Click.18 Mobile experienced stable but low weekly revenue, with a peak of $54 in mid-July. Weekly downloads remained consistent, ranging from 22 to 47. Active users for this game showed a slight decline over the quarter, with numbers dropping from 114 in late June to 75 by the end of September.
Furious Tank: War of Worlds, also by Click.18 Mobile, had the lowest performance among the top 5. Weekly revenue peaked at $43 in mid-July but mostly stayed around $20 to $40. Downloads were minimal, peaking at 12 in late July.
Overall, these games showed varied trends in downloads, revenue, and active user engagement. For more detailed insights and data, visit Sensor Tower.